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PATCH 1.01 FOR PAX ROMANA
Modifications Pax Romana v1.01
The timer should no longer freeze before a battle starts.
The progress of a siege is now correctly displayed on the
map information window
The military AI (especially the naval one) have been improved
The roman legions controlled by the AI should no longer always
tries to crush revolt on foreign lands.
In multiplayer mode, when a player abort a movement by clicking
in the army/fleet region, the movement will correctly be aborted
for all players and not only for the players aborting the move.
When a blockaded town falls to its besieger, the blockade
is removed
Remove a crash to desktop when an army was destroyed after
having captured an ennemy leader which died later on.
Update of forum tutorial and Punic Wars Strategy Scenario
Backup of autosave and lastsave is made before each new save.
The date of autosave has been changed to july the first.
- Corrected some spelling and display error in various messages.
Remove a crash to desktop at the end of naval battle where
some fleets were transporting armies
The Trade roads should now correctly last several years instead
of several months
Historical events have been updated
All scenario have been rewriten to be more historically accurate
The name of the senator to which an honor will be granted
is correctly display in the consul office.
Solve a load problem where the faction would be with no faction
leader after the load which results obviously in a CTD after a few
days.
The maximum number of nations in a scenario is now 256 instead
of 128
Solve a case where the Ai declare several times a war to
the same nation.
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