JACK THE RIPPER - Fev. 2004

Jack The Ripper : 20 to 25 hours of thrilling adventure !

Jack The Ripper has been awarded “Best Adventure Game of E3 2003” by IGN PC !
http://pc.ign.com/articles/409/409965p1.html?fromint=1

Co-published by DreamCatcher, Wanadoo Edition and Galilea Production

 

 

Storyline

1901. While writing a serie of articles about horrible murders in the Low Side District of New York, the young reporter James Palmer will soon become involved in a game of cat and mouse with an illusive and deadly character - Jack the Ripper.
Beginning with the search of witnesses to the crimes, Palmer's snooping will soon lead him to investigate suspects. Along Palmer's dark journey in the murder district, he will foster a friendship with a young singer, Abigail, the "Irish Nightingale," and meet numerous colorful characters. His daily editorials trigger the interest of the serial killer, who begins to correspond with him…


What’s exciting

Jack the Ripper is innovating in the use and combination of the graphics, technology and various gameplay element with one aim : give a thrilling experience to the player. The great graphics with alternance of night and day life, the progressive immersion in the unfamiliar social environment of the poor district, the ever present threat of the killer, unexpected encounter with engaging characters will all drive the player into an adventure that – at least this is our aim and hope – he will hardly forget.


Interface

You can do almost everything with your mouse. Looking around, moving, interacting with characters, taking and giving items, accessing your map, everything has been streamlined so that you remain deeply immersed into the game. Basically, the user manual could read “Right Click to access your inventory, ESC to trigger the main menu, and for the rest, follow the cursors”


Technology

The adventure genre is focused on the player experience rather than the technological "wow", so the challenge lies in creating technologies allowing us to create immersive stories on an average computer. That's why we use Virtools middleware as a basis, on which we've added a specific technology codenamed “zCube” to integrate real-time 3D characters and items onto the 360° prerendered environments. Our goal is to retain the details and quality of prerendered graphics while adding much more interactivity, even on average computers.

Links

Publisher
http://www.adventurecompanygames.com/tac/jack_the_ripper/index.html

JustAdventure Interview
http://www.justadventure.com/Previews/JacktheRipper/jacktheripper.shtm

Homelan Interview
http://www.homelanfed.com/index.php?id=15543

 
 

 

 

 

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